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2diffuse[]={0.30000001,0.40000001,0.2,0.5};
3forcedDiffuse[]={0,0,0.5,0.5};
13PixelShaderID="TreeAdv";
14VertexShaderID="TreeAdvModNormals";
17 texture="dz\plants_bliss\tree\data\t_betula_pendula_mlods_nohq.paa";
29 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,MCA)";