Dayz Explorer CPP 1.28.160049
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t_betula_pendula_3s_lod3_polyplane1.rvmat
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1ambient[]={0.0049999999,0.52999997,0.80000001,0.60000002};
2diffuse[]={0.5,0.75,0.25,2};
3forcedDiffuse[]={0.94999999,0.94999999,0.5,1};
4emmisive[]={0.94999999,0.94999999,0.94999999,0.30000001};
5specular[]={0.02,0.025,0.015,0.30000001};
6specularPower=20;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9class Stage1
10{
11 texture="#(argb,8,8,3)color(0.5,0.5,1,0,NOHQ)";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="dz\plants_bliss\tree\data\betula_pendula_3s_lod1_polyplane1_mca.paa";
24 uvSource="tex1";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};