2forcedDiffuse[]={1,1,1,1};
4diffuse[]={0.94999999,0.94999999,0.87,1};
5specular[]={0.1,0.1,0.1,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.050000001,0.0099999998,0.99000001,0.5};
12 texture="dz\plants_bliss\tree\data\bark_betula_pendula_nohq.paa";
24 texture="dz\plants_bliss\tree\data\betula_pendula_3s_trunk_mca.paa";