Dayz Explorer CPP 1.28.160049
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t_betulapendula_1f_trunk_winter.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={0.2,0.2,0.2,1};
3forcedDiffuse[]={0,0,0,1};
4emmisive[]={0,0,0,1};
5specular[]={0.30000001,0.30000001,0.30000001,1};
6specularPower=50;
7degAngleTopProjectionStart=60;
8degAngleTopProjectionEnd=90;
9treeAllowProjectionLayer=1;
10projectionVector[]={0,1,0.050000001};
11PixelShaderID="TreeAdvTrunk";
12VertexShaderID="TreeAdvTrunk";
13plantWind[]={0.050000001,0.30000001,0.94999999,0.5};
14class Stage1
15{
16 texture="dz\plants\tree\data\t_betula_pendula_bark_01_no.paa";
17 uvSource="tex";
18 class uvTransform
19 {
20 aside[]={1,0,0};
21 up[]={0,1,0};
22 dir[]={0,0,1};
23 pos[]={0,0,0};
24 };
25};
26class Stage2
27{
28 texture="dz\plants\tree\data\t_betulapendula_1f_trunk_mc.paa";
29 uvSource="tex1";
30 class uvTransform
31 {
32 aside[]={1,0,0};
33 up[]={0,1,0};
34 dir[]={0,0,1};
35 pos[]={0,0,0};
36 };
37};
38treeColorization[]={-0.30000001,-10,20,0};
39class Stage3
40{
41 texture="dz\plants\tree\data\t_piceaabies_trunk_dxt5.paa";
42 uvSource="WorldPos";
43 class uvTransform
44 {
45 aside[]={256,0,0};
46 up[]={0,1,0};
47 dir[]={0,0,0};
48 pos[]={0,0,0};
49 };
50};
51class Stage4
52{
53 texture="#(argb,8,8,3)color(1,1,0.3,1,smdi)";
54 uvSource="tex";
55 class uvTransform
56 {
57 aside[]={0.050000001,0.2,0};
58 up[]={0.69999999,-0.050000001,0};
59 dir[]={0,0,1};
60 pos[]={0,0,0};
61 };
62};
63class Stage5
64{
65 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_2_ca.paa";
66 uvSource="tex";
67 class uvTransform
68 {
69 aside[]={0.050000001,0.2,0};
70 up[]={0.69999999,-0.050000001,0};
71 dir[]={0,0,1};
72 pos[]={0,0,0};
73 };
74};
75class Stage6
76{
77 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_2_nohq.paa";
78 uvSource="tex";
79 class uvTransform
80 {
81 aside[]={0.050000001,0.2,0};
82 up[]={0.69999999,-0.050000001,0};
83 dir[]={0,0,1};
84 pos[]={0,0,0};
85 };
86};