1ambient[]={0.02,0.56,0.15000001,0.15000001};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={1,1,1,0};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.050000001,0.34999999,0.94999999,0.5};
12 texture="dz\plants\tree\data\t_betula_pendula_bark_01_no.paa";
24 texture="dz\plants\tree\data\t_betulapendula_1fb_trunk_mc.paa";