Dayz Explorer CPP 1.28.160049
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t_betulapendula_2f_latefall_lod4.rvmat
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1ambient[]={0.5,0.5,0.94,0.55000001};
2diffuse[]={0.5,0.5,0.5,0.85000002};
3forcedDiffuse[]={0,0,0.25,0.55000001};
4emmisive[]={1,1,1,2.75};
5specular[]={0,0,0,1};
6specularPower=300;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.34999999,0.94999999,0.5};
10class Stage1
11{
12 texture="dz\plants_sakhal\winter\data\t_betulapendula_2f_winter_lod4_no.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(0.85,0.85,1,1,MCA)";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34treeColorization[]={-0.079999998,-25,8,0};
35class Stage3
36{
37 texture="dz\plants_sakhal\dark\data\t_piceaabies_dark_lod1_dxt5.paa";
38 uvSource="WorldPos";
39 class uvTransform
40 {
41 aside[]={256,0,0};
42 up[]={0,1,0};
43 dir[]={0,0,0};
44 pos[]={0,0,0};
45 };
46};
47class Stage4
48{
49 texture="#(argb,8,8,3)color(0,1,1,1,CO)";
50 uvSource="tex";
51 class uvTransform
52 {
53 aside[]={1,0,0};
54 up[]={0,1,0};
55 dir[]={0,0,0};
56 pos[]={0,0,0};
57 };
58};