3forcedDiffuse[]={1,1,1,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.35,0.35,0.35,1,MC)";
34treeColorization[]={-0.079999998,-15,2,0};
37 texture="dz\plants\tree\data\t_betulapendula_lod4_dxt5.paa";