Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
t_betulapendula_2fb_winter_trunk.rvmat
Go to the documentation of this file.
1degAngleTopProjectionStart=65;
2degAngleTopProjectionEnd=85;
3treeAllowProjectionLayer=1;
4projectionVector[]={0,1,0.050000001};
5plantWind[]={0.050000001,0.34999999,0.94999999,0.5};
6treeColorization[]={-0.30000001,-10,20,0};
7ambient[]={0.02,0.56,0.15000001,0.15000001};
8diffuse[]={0.2,0.2,0.2,1};
9forcedDiffuse[]={0,0,0,1};
10emmisive[]={0,0,0,1};
11specular[]={0.30000001,0.30000001,0.30000001,1};
12specularPower=50;
13PixelShaderID="TreeAdvTrunk";
14VertexShaderID="TreeAdvTrunk";
15class Stage1
16{
17 texture="dz\plants\tree\data\t_betula_pendula_bark_01_no.paa";
18 uvSource="tex";
19 class uvTransform
20 {
21 aside[]={1,0,0};
22 up[]={0,1,0};
23 dir[]={0,0,1};
24 pos[]={0,0,0};
25 };
26};
27class Stage2
28{
29 texture="dz\plants\tree\data\t_betulapendula_2f_trunk_mc.paa";
30 uvSource="tex1";
31 class uvTransform
32 {
33 aside[]={1,0,0};
34 up[]={0,1,0};
35 dir[]={0,0,1};
36 pos[]={0,0,0};
37 };
38};
39class Stage3
40{
41 texture="dz\plants\tree\data\t_piceaabies_trunk_dxt5.paa";
42 uvSource="WorldPos";
43};
44class Stage4
45{
46 texture="#(argb,8,8,3)color(1,1,0.3,1,smdi)";
47 uvSource="tex";
48 class uvTransform
49 {
50 aside[]={0.050000001,0.2,0};
51 up[]={0.69999999,-0.050000001,0};
52 dir[]={0,0,1};
53 pos[]={0,0,0};
54 };
55};
56class Stage5
57{
58 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_2_ca.paa";
59 uvSource="tex";
60 class uvTransform
61 {
62 aside[]={0.050000001,0.2,0};
63 up[]={0.69999999,-0.050000001,0};
64 dir[]={0,0,1};
65 pos[]={0,0,0};
66 };
67};
68class Stage6
69{
70 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_2_nohq.paa";
71 uvSource="tex";
72 class uvTransform
73 {
74 aside[]={0.050000001,0.2,0};
75 up[]={0.69999999,-0.050000001,0};
76 dir[]={0,0,1};
77 pos[]={0,0,0};
78 };
79};