1ambient[]={0.050000001,0.55000001,0.80000001,0.60000002};
2diffuse[]={0.44999999,0.40000001,0.30000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.050000001,0.050000001,0.050000001,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.090000004,0.02,0.99000001,0.5};
12 texture="dz\plants_bliss\tree\data\t_fagus_sylvatica_bark_nohq.paa";
24 texture="dz\plants_bliss\tree\data\t_fagus2f_1_trunk_mc.paa";