1ambient[]={0.41999999,0.55000001,0.5,0.5};
2diffuse[]={0.40000001,0.60000002,0.25,0.44999999};
3forcedDiffuse[]={0,0,0.5,0.5};
13PixelShaderID="TreeAdv";
14VertexShaderID="TreeAdvModNormals";
15plantWind[]={0.1,0.15000001,0.94999999,0.5};
18 texture="dz\plants_bliss\tree\data\t_fagus2f_4_nohq.paa";
30 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,MCA)";