2diffuse[]={0.30000001,0.30000001,0.30000001,1};
3forcedDiffuse[]={0.13,0.13,0.13,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.050000001,0.079999998,0.99000001,0.5};
12 texture="dz\plants_bliss\tree\data\t_fagus_sylvatica_bark_nohq.paa";
24 texture="dz\plants_bliss\tree\data\t_fagus2s_lod1_trunk_mca.paa";