1ambient[]={0.41999999,0.54000002,0.5,0.5};
2diffuse[]={2,2.5,2,1.2};
3forcedDiffuse[]={0,0,0.5,1};
13PixelShaderID="TreeAdv";
14VertexShaderID="TreeAdvModNormals";
17 texture="dz\plants_bliss\tree\data\t_fagus2s_lod5_polyplane_nohq.paa";
29 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1.0,MCA)";