Dayz Explorer CPP 1.28.160049
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t_fagussylvatica_3f_shadow1000.rvmat
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1ambient[]={0.85000002,0.94,1,1};
2diffuse[]={0.85000002,0.94,1,1};
3forcedDiffuse[]={0.15000001,0.059999999,0,0.16};
4emmisive[]={0,0,0,1};
5specular[]={0.032000002,0.032000002,0.032000002,1};
6specularPower=20;
7PixelShaderID="Tree";
8VertexShaderID="Tree";
9plantWind[]={0.82999998,0.85000002,0.56,0.5};
10class Stage1
11{
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NO)";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(1,1,1,1,MC)";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};