2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={1,1,1,1};
5specular[]={0,0,0,0.30000001};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.82999998,0,0.56,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";