1ambient[]={1,1,1,0.050000001};
2diffuse[]={0.69999999,0.60000002,0.2,0.89999998};
3forcedDiffuse[]={0,0,0,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.0099999998,0.15000001,0.94999999,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NO)";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";