Dayz Explorer CPP 1.28.160049
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t_fraxinusav2s_f_lod1_noatlas.rvmat
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1plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
2ambient[]={1,1,1,1};
3diffuse[]={0.55000001,0.5,0.30000001,0.98000002};
4forcedDiffuse[]={1,1,1,1};
5emmisive[]={1,1,1,1};
6specular[]={0.1,0.090000004,0.07,0.5};
7specularPower=5;
8PixelShaderID="TreeAdvTrunk";
9VertexShaderID="TreeAdvTrunk";
10class Stage0
11{
12 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
13 uvSource="tex";
14};
15class Stage1
16{
17 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
18 uvSource="tex";
19 class uvTransform
20 {
21 aside[]={1.992,-0.17399999,0};
22 up[]={0.17399999,1.992,0};
23 dir[]={0,0,0};
24 pos[]={0,0,0};
25 };
26};
27class Stage2
28{
29 texture="dz\plants\tree\data\t_fraxinusav2s_f_lod1_trunk_mca.paa";
30 uvSource="tex1";
31 class uvTransform
32 {
33 aside[]={1,0,0};
34 up[]={0,1,0};
35 dir[]={0,0,0};
36 pos[]={0,0,0};
37 };
38};