Dayz Explorer CPP 1.28.160049
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t_fraxinusav2s_f_lod3_polyplane.rvmat
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1ambient[]={0.039999999,0.52999997,0.5,0.050000001};
2diffuse[]={0.44999999,0.34999999,0.30000001,1};
3forcedDiffuse[]={0.5,0.80000001,0.69999999,1};
4emmisive[]={1.2,1.2,1,0.25};
5specular[]={0.039999999,0.050000001,0.029999999,1.01};
6PixelShaderID="TreeAdv";
7VertexShaderID="TreeAdv";
8plantWind[]={0.050000001,0.15000001,25.950001,10.5};
9class Stage1
10{
11 texture="dz\plants\tree\data\polyplane_fraxinusnigra_l2_ii_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="dz\plants\tree\data\t_fraxinusav2s_f_lod3_crown_mca.paa";
24 uvSource="tex1";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};
33treeColorization[]={-1.08,-20,20,0};
34class Stage3
35{
36 texture="dz\plants\tree\data\t_base_lod1_dxt5.paa";
37 uvSource="WorldPos";
38 class uvTransform
39 {
40 aside[]={100,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};
46class Stage4
47{
48 texture="dz\plants\tree\data\polyplane_fraxinusnigra_l2_ii_windmask_co.paa";
49 uvSource="tex";
50 class uvTransform
51 {
52 aside[]={1,0,0};
53 up[]={0,1,0};
54 dir[]={0,0,0};
55 pos[]={0,0,0};
56 };
57};