Dayz Explorer CPP 1.28.160049
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t_fraxinusav2s_f_mlod.rvmat
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1ambient[]={0.2,0.55000001,0.5,0.5};
2diffuse[]={0.30000001,0.25,0.25,1};
3forcedDiffuse[]={0.5,0.80000001,0.69999999,1};
4emmisive[]={1.2,1.2,1,0.25};
5specular[]={0.039999999,0.050000001,0.029999999,1.01};
6specularPower=30;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
10class Stage1
11{
12 texture="dz\plants\tree\data\t_fraxinusav2s_mlod_nohq.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(0.55,0.55,0.55,1,MCA)";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34treeColorization[]={-1.08,-20,15,0};
35class Stage3
36{
37 texture="dz\plants\tree\data\t_base_lod4_dxt5.paa";
38 uvSource="WorldPos";
39 class uvTransform
40 {
41 aside[]={100,0,0};
42 up[]={0,1,0};
43 dir[]={0,0,0};
44 pos[]={0,0,0};
45 };
46};