Dayz Explorer CPP 1.28.160049
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t_fraxinusexcelsior_2f_leaves.rvmat
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1ambient[]={0.059999999,0.55000001,0.5,0.80000001};
2diffuse[]={0.1,0.079999998,0.079999998,0.80000001};
3forcedDiffuse[]={0.5,0.60000002,0.60000002,0.80000001};
4emmisive[]={0.89999998,0.5,0.5,0.0099999998};
5specular[]={0.034000002,0.034000002,0.034000002,0.2};
6specularPower=300;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.15000001,25.950001,5.5};
10class Stage1
11{
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21 Filter="Linear";
22};
23class Stage2
24{
25 texture="dz\plants\tree\data\t_fraxinusexcelsior_2f_leaves_mca.paa";
26 uvSource="tex1";
27 class uvTransform
28 {
29 aside[]={1,0,0};
30 up[]={0,1,0};
31 dir[]={0,0,0};
32 pos[]={0,0,0};
33 };
34};
35class Stage4
36{
37 texture="dz\plants\tree\data\t_fraxinusexcelsior_leaves_windmask_co.paa";
38 uvSource="tex";
39 class uvTransform
40 {
41 aside[]={1,0,0};
42 up[]={0,1,0};
43 dir[]={0,0,0};
44 pos[]={0,0,0};
45 };
46};