2diffuse[]={0.60000002,0.60000002,0.60000002,1};
3forcedDiffuse[]={1,1,1,0};
5specular[]={0.0099999998,0.0099999998,0.0099999998,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.02,0.15000001,0.94999999,0.5};
12 texture="dz\plants\tree\data\t_pyrus_trunk_no.paa";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";