3forcedDiffuse[]={0,0,0,0};
5specular[]={0.0020000001,0.0020000001,0.0020000001,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
12 texture="dz\plants\tree\data\t_picea_abies_no.paa";
24 texture="dz\plants\tree\data\t_picea2s_1_trunk_mc.paa";