Dayz Explorer CPP 1.28.160049
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t_picea2s_dead_1.rvmat
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1plantWind[]={0.050000001,0.15000001,30.950001,5.5};
2ambient[]={15,15,15,1};
3diffuse[]={30,30,30,1};
4forcedDiffuse[]={0.0099999998,0.0099999998,0.0099999998,0.89999998};
5emmisive[]={1,1,1,15};
6specular[]={0.00050000002,0.00050000002,0,1};
7specularPower=2;
8PixelShaderID="Tree";
9VertexShaderID="Tree";
10class Stage1
11{
12 texture="dz\plants\tree\data\t_picea2s_1_non.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="dz\plants\tree\data\t_picea2s_dead_1_mc.paa";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage4
35{
36 texture="dz\plants\tree\data\t_picea2s_dead_1_windmask_co.paa";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};