Dayz Explorer CPP 1.28.160049
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t_piceaabies_1f_winter_lod4.rvmat
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1plantWind[]={0.1,0.34999999,0.5,0.34999999};
2treeColorization[]={-0.079999998,-25,8,0};
3ambient[]={0.34999999,0.44999999,0.44999999,0.0099999998};
4diffuse[]={1,1,1,0.80000001};
5forcedDiffuse[]={0.035100002,0.02,0.5,0.5};
6emmisive[]={1,1,1,0.15000001};
7specular[]={0.035294119,0.035294119,0.035294119,0.2};
8specularPower=300;
9PixelShaderID="TreeAdv";
10VertexShaderID="TreeAdv";
11class Stage1
12{
13 texture="dz\plants_sakhal\winter\data\b_piceaabies_1f_winter_lod4_no.paa";
14 uvSource="tex";
15 class uvTransform
16 {
17 aside[]={1,0,0};
18 up[]={0,1,0};
19 dir[]={0,0,0};
20 pos[]={0,0,0};
21 };
22};
23class Stage2
24{
25 texture="#(argb,8,8,3)color(1,1,1,1,MCA)";
26 uvSource="tex1";
27 class uvTransform
28 {
29 aside[]={1,0,0};
30 up[]={0,1,0};
31 dir[]={0,0,0};
32 pos[]={0,0,0};
33 };
34};
35class Stage3
36{
37 texture="dz\plants_sakhal\dark\data\t_piceaabies_dark_lod1_dxt5.paa";
38 uvSource="WorldPos";
39};
40class Stage4
41{
42 texture="#(argb,8,8,3)color(0,1,1,1,CO)";
43 uvSource="tex";
44 class uvTransform
45 {
46 aside[]={1,0,0};
47 up[]={0,1,0};
48 dir[]={0,0,0};
49 pos[]={0,0,0};
50 };
51};