Dayz Explorer CPP 1.28.160049
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t_piceaabies_1sb_winter_leaves.rvmat
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1plantWind[]={0.1,0.050000001,60.5,1.15};
2treeColorization[]={0.30000001,-1,3,0};
3ambient[]={0.55000001,0.55000001,0.55000001,0.15000001};
4diffuse[]={0.34999999,0.34999999,0.34999999,1};
5forcedDiffuse[]={0.56500047,0.41900003,0.3230001,0.51999998};
6emmisive[]={1,1,0.5,0.25};
7specular[]={0.035294119,0.035294119,0.035294119,0.2};
8specularPower=300;
9PixelShaderID="TreeAdv";
10VertexShaderID="TreeAdv";
11class Stage1
12{
13 texture="dz\plants_sakhal\winter\data\t_piceaabies_winter_leaves_no.paa";
14 uvSource="tex";
15 class uvTransform
16 {
17 aside[]={1,0,0};
18 up[]={0,1,0};
19 dir[]={0,0,0};
20 pos[]={0,0,0};
21 };
22};
23class Stage2
24{
25 texture="dz\plants_sakhal\winter\data\t_piceaabies_leaves_simple_mca.paa";
26 uvSource="tex1";
27 class uvTransform
28 {
29 aside[]={1,0,0};
30 up[]={0,1,0};
31 dir[]={0,0,0};
32 pos[]={0,0,0};
33 };
34};
35class Stage3
36{
37 texture="dz\plants_sakhal\dark\data\t_piceaabies_dark_lod4_dxt5.paa";
38 uvSource="WorldPos";
39};
40class Stage4
41{
42 texture="dz\plants_sakhal\winter\data\t_piceaabies_leaves_windmask_co.paa";
43 uvSource="tex";
44 class uvTransform
45 {
46 aside[]={1,0,0};
47 up[]={0,1,0};
48 dir[]={0,0,0};
49 pos[]={0,0,0};
50 };
51};