Dayz Explorer CPP 1.28.160049
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t_piceaabies_2s_dark_leaves.rvmat
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1ambient[]={0.025,0.52999997,0.15000001,0.15000001};
2diffuse[]={1,1,1,2};
3forcedDiffuse[]={0.56500047,0.41900003,0.3230001,0.51599997};
4emmisive[]={0.69999999,1,0.75,0.15000001};
5specular[]={0.035294119,0.035294119,0.035294119,0.2};
6specularPower=300;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.1,0.60000002,60.5,1.35};
10class Stage1
11{
12 texture="dz\plants\tree\data\t_piceaabies_leaves_no.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="dz\plants_sakhal\winter\data\t_piceaabies_leaves_simple_mca.paa";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34treeColorization[]={-0.079999998,-25,0,0};
35class Stage3
36{
37 texture="dz\plants_sakhal\dark\data\t_piceaabies_dark_lod1_dxt5.paa";
38 uvSource="WorldPos";
39 class uvTransform
40 {
41 aside[]={256,0,0};
42 up[]={0,1,0};
43 dir[]={0,0,0};
44 pos[]={0,0,0};
45 };
46};
47class Stage4
48{
49 texture="dz\plants_sakhal\winter\data\t_piceaabies_leaves_windmask_co.paa";
50 uvSource="tex";
51 class uvTransform
52 {
53 aside[]={1,0,0};
54 up[]={0,1,0};
55 dir[]={0,0,0};
56 pos[]={0,0,0};
57 };
58};