1ambient[]={0.99999994,1,1,1};
2diffuse[]={0.2,0.2,0.2,1};
3forcedDiffuse[]={1,1,1,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.1,0.94999999,0.34999999};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.8,0.8,0.8,1,MCA)";