1ambient[]={0.25,0.31,0.1000001,0.94999999};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0.00017637655,0.30000001,0.40000001};
4emmisive[]={1,0.89999998,0.60000002,0.30000001};
5specular[]={0.029999999,0.029999999,0.029999999,0.2};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.050000001,0.1,0.94999999,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.8196,0.6392,0.5843,1,MCA)";