Dayz Explorer CPP 1.28.160049
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t_pinussylvestris_3f_dry.rvmat
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1ambient[]={0.050000001,0.99000001,0.1000001,0.94999999};
2diffuse[]={2,2,2,1};
3forcedDiffuse[]={0,0.00017637655,0.30000001,0.40000001};
4emmisive[]={1,0.89999998,0.60000002,0.30000001};
5specular[]={0.029999999,0.029999999,0.029999999,0.2};
6specularPower=300;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.1,0.30000001,77.949997,10.5};
10class Stage1
11{
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(0.8196,0.6392,0.5843,1,MCA)";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage4
35{
36 texture="dz\plants\tree\data\t_pinussylvestris_leaves_dry_windmask_co.paa";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};