1ambient[]={0.15000001,0.5,1,1};
2diffuse[]={0.5,0.55000001,0.5,1};
3forcedDiffuse[]={1,1,1,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.029999999,0.15000001,0.94999999,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.3,0.3,0.3,1,MCA)";