1ambient[]={0.15000001,0.5,1,1};
2diffuse[]={0.40000001,0.40000001,0.40000001,0.80000001};
3forcedDiffuse[]={1,1,1,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.4,0.4,0.4,1,MCA)";