1ambient[]={0.02,0.56,0.15000001,0.15000001};
2diffuse[]={0.15000001,0.12,0.1,1};
3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
12 texture="dz\plants\tree\data\t_populusalba_trunk_no.paa";
24 texture="dz\plants\tree\data\t_populusalba_3s_trunk_mc.paa";