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2diffuse[]={1.1,1.03,0.89999998,2};
3forcedDiffuse[]={0.94999999,0.94999999,0.5,1};
4emmisive[]={0.94999999,0.94999999,0.94999999,0.30000001};
5specular[]={0.039999999,0.050000001,0.029999999,0.30000001};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
11 texture="dz\plants_bliss\tree\data\t_populusn3s_f_bark_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";