Dayz Explorer CPP 1.28.160049
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t_populusn3s_f_lod1_noatlas.rvmat
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1ambient[]={0.0049999999,0.52999997,0.80000001,0.60000002};
2diffuse[]={1.1,1.03,0.89999998,2};
3forcedDiffuse[]={0.94999999,0.94999999,0.5,1};
4emmisive[]={0.94999999,0.94999999,0.94999999,0.30000001};
5specular[]={0.039999999,0.050000001,0.029999999,0.30000001};
6specularPower=25;
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9class Stage1
10{
11 texture="dz\plants_bliss\tree\data\t_populusn3s_f_bark_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";
24 uvSource="tex1";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};