1ambient[]={0.02,0.57999998,0.34999999,0.34999999};
2diffuse[]={0.80000001,1.2,0.60000002,0.5};
3forcedDiffuse[]={0.34999999,0.34999999,0.5,1};
5specular[]={0,0,0,0.50999999};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdvModNormals";
11 texture="dz\plants_bliss\tree\data\t_populusn3s_f_mlod_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,mca)";