Dayz Explorer CPP 1.28.160049
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t_populusn3s_f_mlod.rvmat
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1ambient[]={0.02,0.57999998,0.34999999,0.34999999};
2diffuse[]={0.80000001,1.2,0.60000002,0.5};
3forcedDiffuse[]={0.34999999,0.34999999,0.5,1};
4emmisive[]={1,1,1,0.5};
5specular[]={0,0,0,0.50999999};
6specularPower=8;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdvModNormals";
9class Stage1
10{
11 texture="dz\plants_bliss\tree\data\t_populusn3s_f_mlod_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,mca)";
24 uvSource="tex1";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};