Dayz Explorer CPP 1.28.160049
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t_quercus3s_lod4_noatlas.rvmat
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1plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
2treeColorization[]={-1.08,-20,10,0};
3ambient[]={0.2,0.55000001,0.5,0.5};
4diffuse[]={0.55000001,0.64999998,0.64999998,1};
5forcedDiffuse[]={0.19399978,0.28000018,0.73699963,1};
6emmisive[]={2,1.98,1.88,0.5};
7specular[]={0.029999999,0.029999999,0.029999999,0.2};
8specularPower=100;
9PixelShaderID="TreeAdv";
10VertexShaderID="TreeAdv";
11class Stage1
12{
13 texture="dz\plants\tree\data\t_quercus3s_lod4_polyplane_no.paa";
14 uvSource="tex";
15 class uvTransform
16 {
17 aside[]={1,0,0};
18 up[]={0,1,0};
19 dir[]={0,0,0};
20 pos[]={0,0,0};
21 };
22};
23class Stage2
24{
25 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";
26 uvSource="tex";
27 class uvTransform
28 {
29 aside[]={1,0,0};
30 up[]={0,1,0};
31 dir[]={0,0,0};
32 pos[]={0,0,0};
33 };
34};
35class Stage3
36{
37 texture="dz\plants\tree\data\t_base_lod4_dxt5.paa";
38 uvSource="WorldPos";
39};