Dayz Explorer CPP 1.28.160049
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t_quercusrobur_2d_leaves.rvmat
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1ambient[]={0.1,0.5,0.15000001,0.15000001};
2diffuse[]={0.40000001,0.55000001,0.69999999,0.60000002};
3forcedDiffuse[]={0.50000077,0.50000066,0.82762772,1};
4emmisive[]={0.99607843,0.9137255,0.70588237,0.47999999};
5specular[]={0.035294119,0.035294119,0.035294119,0.2};
6specularPower=300;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.15000001,40.950001,10.5};
10class Stage1
11{
12 texture="dz\plants\tree\data\b_quercusrobur_dead_branches_nohq.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="dz\plants\tree\data\t_quercusrobur_2d_leaves_mca.paa";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage4
35{
36 texture="dz\plants\tree\data\b_quercusrobur_dead_branches_windmask_co.paa";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};