1ambient[]={0.02,0.56,0.15000001,0.15000001};
2diffuse[]={0.69999999,0.68000001,0.64999998,1};
3forcedDiffuse[]={0.13,0.13,0.13,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
12 texture="dz\plants\tree\data\t_quercus_bark_nohq.paa";
24 texture="dz\plants\tree\data\t_quercusrobur_2d_trunk_mc.paa";