Dayz Explorer CPP 1.28.160049
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t_quercusrobur_2sc_lod23.rvmat
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1ambient[]={0.47843137,0.76862746,0.44705883,0.51999998};
2diffuse[]={1.2,0.80000001,1,1.6};
3forcedDiffuse[]={0.69411767,0.71372551,0.44705883,0.44999999};
4emmisive[]={1.25,1.25,1.25,1};
5specular[]={0.035294119,0.035294119,0.035294119,0.2};
6specularPower=300;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.15000001,40.950001,10.5};
10class Stage1
11{
12 texture="dz\plants\tree\data\t_quercusrobur_2s_nohq.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="dz\plants\tree\data\t_quercusrobur_2sc_leaves_mca.paa";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34treeColorization[]={0.079999998,5,3,0};
35class Stage3
36{
37 texture="dz\plants\tree\data\t_quercusrobur_lod1_dxt5.paa";
38 uvSource="WorldPos";
39 class uvTransform
40 {
41 aside[]={512,0,0};
42 up[]={0,1,0};
43 dir[]={0,0,0};
44 pos[]={0,0,0};
45 };
46};