1ambient[]={0.02,0.56,0.15000001,0.15000001};
2diffuse[]={1,0.98000002,0.94999999,1};
3forcedDiffuse[]={1,1,1,1};
5specular[]={0,0,0,8.1956386e-10};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
12 texture="dz\plants\tree\data\t_quercus_bark_nohq.paa";
24 texture="dz\plants\tree\data\t_quercusrobur_2sc_trunk_mc.paa";
34treeColorization[]={-0.050000001,-10,1,0};
37 texture="dz\plants\tree\data\t_quercusrobur_trunk_dxt5.paa";