2diffuse[]={1,0.99999988,0.99999988,0.75};
3forcedDiffuse[]={0.75,1,0.74999982,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.1,0.15000001,0.30000001,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";
34treeColorization[]={0.079999998,15,1,0};
37 texture="dz\plants\tree\data\t_quercusrobur_lod4_dxt5.paa";