Dayz Explorer CPP 1.28.160049
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t_quercusrobur_3fb_lod23.rvmat
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1plantWind[]={0.050000001,0.15000001,50.950001,10.5};
2treeColorization[]={0.30000001,-1,3,0};
3ambient[]={0.47843137,0.76862746,0.44705883,0.51999998};
4diffuse[]={1.5,1.5,1.5,1.2};
5forcedDiffuse[]={0.69411767,0.71372551,0.44705883,0.44999999};
6emmisive[]={0.76862746,0.72156864,0.57647061,0.47};
7specular[]={0.035294119,0.035294119,0.035294119,0.2};
8specularPower=300;
9PixelShaderID="TreeAdv";
10VertexShaderID="TreeAdv";
11class Stage1
12{
13 texture="dz\plants\tree\data\t_quercusrobur_2s_nohq.paa";
14 uvSource="tex";
15 class uvTransform
16 {
17 aside[]={1,0,0};
18 up[]={0,1,0};
19 dir[]={0,0,0};
20 pos[]={0,0,0};
21 };
22};
23class Stage2
24{
25 texture="dz\plants\tree\data\t_quercusrobur_3fb_leaves_mca.paa";
26 uvSource="tex1";
27 class uvTransform
28 {
29 aside[]={1,0,0};
30 up[]={0,1,0};
31 dir[]={0,0,0};
32 pos[]={0,0,0};
33 };
34};
35class Stage3
36{
37 texture="dz\plants\tree\data\t_quercusrobur_lod1_dxt5.paa";
38 uvSource="WorldPos";
39};
40class Stage4
41{
42 texture="dz\plants\tree\data\t_quercusrobur_2s_windmask_co.paa";
43 uvSource="tex";
44 class uvTransform
45 {
46 aside[]={1,0,0};
47 up[]={0,1,0};
48 dir[]={0,0,0};
49 pos[]={0,0,0};
50 };
51};