1ambient[]={0.02,0.56,0.15000001,0.15000001};
2diffuse[]={0.90196079,0.88627452,0.8509804,0.94999999};
3forcedDiffuse[]={1,1,1,1};
5specular[]={0.16078432,0.15294118,0.078431375,0.029999999};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
12 texture="dz\plants\tree\data\t_quercus_bark_nohq.paa";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";