2diffuse[]={0.34999999,0.34999999,0.34999999,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.82999998,0,0.56,0.5};
12 texture="dz\plants_bliss\tree\data\t_piceaabies_trunk1_nohq.paa";
24 texture="#(argb,8,8,3)color(0.85,0.85,0.85,0.7,MCA)";