1ambient[]={0.28500003,0.64999998,0.5,0.050000001};
3forcedDiffuse[]={0.78500021,0.91899943,0.5,0.50999999};
5specular[]={0.0099999998,0.0099999998,0.0099999998,0.2};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.15000001,40.950001,5.5};
12 texture="dz\plants\tree\data\t_towntree1_no.paa";
24 texture="dz\plants\tree\data\t_towntree1_mca.paa";
36 texture="dz\plants\tree\data\t_towntree1_windmask_co.paa";