Dayz Explorer CPP 1.28.160049
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t_towntree2_lod.rvmat
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1ambient[]={0.296,0.67200011,0.5,0};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0.78500021,0.91899943,0.5,0.50999999};
4emmisive[]={1,1,1,0.2};
5specular[]={0.0099999998,0.0099999998,0.0099999998,0.2};
6specularPower=300;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
10class Stage1
11{
12 texture="dz\plants\tree\data\t_towntree2_lod_no.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="dz\plants\tree\data\t_towntree2_lod_mca.paa";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};