3forcedDiffuse[]={0,0,0,0};
11 texture="dz\characters\glasses\data\tacgoggles_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\data\generic_damage_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\attachments\optics\data\lensglass_damage_smdi.paa";
70 texture="#(ai,64,64,1)fresnel(0.78,1.16)";
75 texture="dz\data\data\env_land_co.paa";