Dayz Explorer CPP 1.28.160049
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tacticalvest2.rvmat
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1class StageTI
2{
3};
4ambient[]={1,1,1,1};
5diffuse[]={1,1,1,1};
6forcedDiffuse[]={0,0,0,0};
7emmisive[]={0,0,0,1};
8specular[]={0.43529412,0.43529412,0.43529412,1};
9specularPower=75;
10PixelShaderID="Super";
11VertexShaderID="Super";
12class Stage1
13{
14 texture="dz\characters\vests\data\tacticalvest2_nohq.paa";
15 uvSource="tex";
16 class uvTransform
17 {
18 aside[]={1,0,0};
19 up[]={0,1,0};
20 dir[]={0,0,0};
21 pos[]={0,0,0};
22 };
23};
24class Stage2
25{
26 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
27 uvSource="tex";
28 class uvTransform
29 {
30 aside[]={1,0,0};
31 up[]={0,1,0};
32 dir[]={0,0,0};
33 pos[]={0,0,0};
34 };
35};
36class Stage3
37{
38 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
39 uvSource="tex";
40 class uvTransform
41 {
42 aside[]={1,0,0};
43 up[]={0,1,0};
44 dir[]={0,0,0};
45 pos[]={0,0,0};
46 };
47};
48class Stage4
49{
50 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
51 uvSource="tex";
52 class uvTransform
53 {
54 aside[]={1,0,0};
55 up[]={0,1,0};
56 dir[]={0,0,0};
57 pos[]={0,0,0};
58 };
59};
60class Stage5
61{
62 texture="dz\characters\vests\data\tacticalvest2_smdi.paa";
63 uvSource="tex";
64 class uvTransform
65 {
66 aside[]={1,0,0};
67 up[]={0,1,0};
68 dir[]={0,0,0};
69 pos[]={0,0,0};
70 };
71};
72class Stage6
73{
74 texture="#(ai,64,64,1)fresnel(1,0.7)";
75 uvSource="none";
76};
77class Stage7
78{
79 texture="dz\data\data\env_land_co.paa";
80 uvSource="tex";
81 class uvTransform
82 {
83 aside[]={1,0,0};
84 up[]={0,1,0};
85 dir[]={0,0,0};
86 pos[]={0,0,0};
87 };
88};