3forcedDiffuse[]={0.029999999,0.02,0.0099999998,0};
5specular[]={0.94509804,0.87843138,0.78039217,1};
12VertexShaderID="Super";
15 texture="dz\structures\data\windows\tb_windows_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="dz\structures\data\windows\tb_windows_smdi.paa";
75 texture="#(ai,32,128,1)fresnel(3.66,0.01)";
87 texture="dz\data\data\env_land_co.paa";