Dayz Explorer CPP 1.28.160049
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tenement_small_dst_alpha.rvmat
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1ambient[]={0.39800081,0.39800081,0.39800081,1};
2diffuse[]={0.39800081,0.39800081,0.39800081,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.48700026,0.48700026,0.48700026,1};
6specularPower=30;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\structures\specific\hotel\data\housebt_dayz_alfa_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={4,0,0};
28 up[]={0,4,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
36 uvSource="tex";
37 class uvTransform
38 {
39 aside[]={1,0,0};
40 up[]={0,1,0};
41 dir[]={0,0,0};
42 pos[]={0,0,0};
43 };
44};
45class Stage4
46{
47 texture="dz\structures\specific\hotel\data\housebt_dayz_alfa_as.paa";
48 uvSource="tex1";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,0};
54 pos[]={0,0,0};
55 };
56};
57class Stage5
58{
59 texture="dz\structures\specific\hotel\data\housebt_dayz_alfa_smdi.paa";
60 uvSource="tex";
61 class uvTransform
62 {
63 aside[]={1,0,0};
64 up[]={0,1,0};
65 dir[]={0,0,0};
66 pos[]={0,0,0};
67 };
68};
69class Stage6
70{
71 texture="#(ai,32,128,1)fresnel(4.54,0.01)";
72 uvSource="tex";
73 class uvTransform
74 {
75 aside[]={1,0,0};
76 up[]={0,1,0};
77 dir[]={0,0,0};
78 pos[]={0,0,0};
79 };
80};
81class Stage7
82{
83 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
84 uvSource="tex";
85 class uvTransform
86 {
87 aside[]={1,0,0};
88 up[]={0,1,0};
89 dir[]={0,0,0};
90 pos[]={0,0,0};
91 };
92};