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2diffuse[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
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71 texture="dz\structures_bliss\underground\terrain\data\en_forest_con_co.paa";
76 texture="dz\structures_bliss\underground\terrain\data\en_soil_co.paa";
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86 texture="dz\structures_bliss\underground\terrain\data\terrain_forest_mask.paa";
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96 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
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111 texture="dz\structures_bliss\underground\terrain\data\terrain_forest_mc.paa";
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121 texture="dz\structures_bliss\underground\terrain\data\en_grass1_nohq.paa";
126 texture="dz\structures_bliss\underground\terrain\data\en_forest_con_nohq.paa";
131 texture="dz\structures_bliss\underground\terrain\data\en_soil_nohq.paa";
136 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";