Dayz Explorer CPP 1.28.160049
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thin_wire.rvmat
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1surfaceInfo="dz\data\data\penetration\thin_wire.bisurf";
2ambient[]={0.49019599,0.59215701,0.55686301,1};
3diffuse[]={0.49019599,0.59215701,0.55686301,1};
4forcedDiffuse[]={0,0,0,0};
5emmisive[]={0,0,0,1};
6specular[]={0,0,0,1};
7specularPower=1;
8PixelShaderID="Normal";
9VertexShaderID="Basic";